21 June 2009

Lake Wintergrasp · changes in 3.2

This entry will speak about some changes Wintergrasp will take on the next patch 3.2. Inside of this patch, there are some aspects which will change the game-play of this "Battleground" (I consider it like a battleground).

We hope to not having lag like it usually gives lots of times.

The 3.2 changes are :

  • To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
  • Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
  • Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
  • The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
  • Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
  • Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
  • The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.


Things which I agree are:
  • The priority of level 80 players.
  • 100 vs 100 : Balanced teams. Sometimes there are much more from one side than the other. I hope this will be the solution of the lag in the server.

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